EA’s delivery of Battlefield: Hardline‘s beta during E3 caught a lot of gamers by surprise. It was announced only weeks prior, and at the time little was known about the game. That soon changed once thousands of gamers were able to get their hands on Hardline and see what differentiates it from past Battlefield games.
It goes without saying that Battlefield: Hardline‘s beta has produced a lot of feedback. There is some dismissal that lingers over the Battlefield IP after its disastrous launch last year, but some of the feedback is genuine and a result of hours of play testing. Visceral games has taken legitimate comments very seriously, resulting in its acknowledgement of the 10 most common ticket items in a new blog post.
Related: Battlefield Hardline Hands-On Preview
Lead Multiplayer Designer Thad Sasser posted the following feedback elements and Visceral’s response in his post:
1. MOVEMENT:
There was a lot of feedback about slow movement speed and feeling “sluggish”. We’ve increased player speed by 10%, and players will get a +10% bonus for running with your pistol out. It feels much faster now!
2. SUPPRESSION:
There were a lot of negative comments about the camera “bounce” when suppressed. We’ve changed the way suppression works – your aimpoint is no longer affected, but your situational awareness is.
3. SURVIVALIST:
We’ve heard both sides of the argument on the Survivalist gadget, it is pretty polarizing. Some of you hate it, some of you love it – either way, we agree it was overpowered. We’ve changed it to revive you at 1 health and auto-inject after 5 seconds.
4. HIGH TENSION – CRANE CAMERA SHAKE:
A number of people called out the camera shake from this event as being too over the top. We’re tuning this down.
5. HIGH TENSION – STAIRS IN HIGH TENSION BUG:
Stairs in High Tension should no longer pull players into the wall.
6. ELEVATED OBJECTIVES:
We’ve added some feedback to help you find the objective when it’s above or below you.
7. SPECIAL VEHICLES:
We’re working on adding more special drivable vehicles like the Fuel Truck into all maps. We’re also working on a handbrake for cars.
8. STUCK VEHICLES:
We’re working on the ability to “nudge” vehicles with a melee attack to help get them unstuck or to be able to move past them. No promises, but the early prototype looks promising!
9. HEAVY VEHICLE DAMAGE:
We’ve added “weak spots” in the rear of the heavily armored vehicles, making it much easier to bring them down!
10. VEHICLE OCCUPANT LIST:
We’re working on adding the Bag Carrier icon to the list of teammates inside your vehicle, so that you can tell when the bag carrier gets in your vehicle.
These aren’t particularly big changes, to say the least. However, they should help round off the game and give it a sense of polish that it simply didn’t have in beta.