Valve Updates CS: GO’s De_cobblestone In Latest Update

Counter-Strike: Global Offensive was the recipient of a fairly substantial update today. While its small list of fixes have helped in Valve’s ongoing quest to balance the game, its major map update has become a major topic item of the game’s growing community.

De_cobblestone has been fully upgraded. Its main layout has remained largely the same, but new obstacles and objects have helped to balance what has remained one of the most Counter-Terrorist sided maps in CS: GO‘s library.

Related: 6 Reasons Why CS: GO is Exploding in Popularity

It makes sense that Valve has updated the map following the uneventful round 3 match during the MLG X-Games Championship in Aspen, where LDLC and NiP faced off for a large prize pool. The two matches that came before it were a fun watch, but de_cobblestone fell short of being the epic final match that viewers were hoping for.

You can find the patch notes for the update below, as well as a link to screenshots of the updated de_cobblestone.

MISC

  • Reduced latency of voice audio.
  • Community servers now can show viewer counts when players are streaming their match.
  • Fixed regression in Deathmatch Bonus mission evaluation.
  • Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
  • Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
  • Fixed AWP viewmodel rendering when zoomed.
  • Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text.
  • Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.

MAPS

  • Major changes to Cobblestone

Bombsite A:

  • Made bombsite A courtyard smaller
  • Removed spiral stairs at back of bombsite A
  • Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
  • Added a static door to entrance to connector from bombsite A
  • Shortened battlement in long A, making it easier to check
  • Raised wall around bombsite A slightly, to give some cover when out in the open
  • Added additional cover in bombsite A
  • Removed balcony at CT side of long A
  • Added an additional chest-height wall at A ramp
  • Removed large boulders in A site

Bombsite B:

  • Made bombsite B courtyard smaller
  • Rerouted T main entrance to bombsite B
  • Made it easier to throw grenades into B site from a safe position as T
  • Added some cover on T platform in bombsite B
  • Moved bombsite B more to the middle of the courtyard
  • Flattened ground at bombsite B
  • Removed back of B area
  • Hut at back of B can now be shot through
  • Added a static door to entrance to bombsite B from connector

Other:

  • Removed stairs and overpass route from dropdown room
  • Widened upper dropdown passage
  • Added a ramp to dropdown to make it easier to peek into lower
  • Players can now jump up via flowerbed in connector to get into dropdown room
  • Removed walls in T tunnels
  • Removed CT sniper room
  • Added a static door to CT side of water room
  • Tweaked layout of water room slightly
  • Removed double window room near T spawn
  • Moved T spawns forward a bit
  • Added a direct ladder to T sniper tower
  • Various optimizations
  • Increased player visibility
  • Fixed a bug where very few chickens were spawned

Reddit user ashzx has been kind enough to upload dozens of images of the updated de_cobblestone. You can see the images on imgur.

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