Before we begin, let me first say this: the views of this article don’t represent CraveOnline’s gaming channel as a collective whole. These are my opinions about the five games I deem the biggest disappointments of 2011, a year filled to the brim with over 50 incredible games worth playing (and then some). So when push comes to shove, having five games that don’t deliver doesn’t seem so bad, does it? But either way, content is content, so here I am putting together this article.
If your opinions differ from mine (I would be shocked if they didn’t), feel free to hit up the comments below to berate me with your cruel wordage. You can also do so on Twitter. Deep down I want this article to stir up some crap and get the discussion flowing. So without further ado, here are my five biggest letdowns of 2011 (in no particular order).
Oh, and before I forget, since the horse has been beaten to death enough, I’m not including Duke Nukem Forever here. That one seems too obvious.
Need for Speed: The Run
On paper, Need for Speed: The Run sounded like a great idea, one that would fill that final niche the Need for Speed series hadn’t yet tapped. They have Hot Pursuit for the arcade racer enthusiasts; Shift for those more interested in suspensions and gears than plowing into cop cars going 200+ MPH; and The Run was meant to be that Michael Bay, high-octane race film experience. Except, it wasn’t… at all.
Instead, The Run felt like a bare-bones version of Hot Pursuit, offering up some of the same events, but strung together by a limiting, straightforward progression system. And that story EA and Black Box pimped? Yea, it wasn’t there. The characters of The Run define cookie cutter, scraping by as people only because they have faces.
Legend of Zelda: Skyward Sword
Killzone 3
Homefront
Alice: Madness Returns